![]() ![]() Otherwise, you can add Crew Bots to aid you in your adventure! 2-4-Player Co-op - Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other.Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being.Īdditionally choose from a variety of era-specific outfits to customize your adventurer from the 19th century to spruce up your adventure! Non-gender-specific mustaches included. Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore. To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. I think everything else can be kept under control by one player.We Need to go Deeper is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. Simple orders that would instruct them to simply repair every hole they can find, or shoot at the nearest enemy. Maybe you could add some sort of feature that would allow you to give orders to AI rather than have them constantly adapt to varying situations. I would just expect it to take quite some time (much like local co-op, a feature someone else asked for). There will be lots and lots of updates to this title, so I wouldn't worry too much about whether or not that feature will inevitalby arrive. We know that this will be a highly requested feature, and until it's in, some folks will be let down. I would just expect it to take quite some time (much like local co-op, a feature someone else asked for).Īs Nick said, though, we are definitely still looking into a single-player mode. Without trying to sound like Peter Molyneux, the game is more of a springboard for enjoying time with your friends - not for enjoying time alone.Īs Nick said, though, we are definitely still looking into a single-player mode. The experience we tried to craft focuses on getting friends to yell at each other and continually screw up, and by those metrics, the game is doing really well. We understand that our market is prone to be a niche one. This game seems tailor made for solo players who like quirky, arty games. A quirky, hand drawn submarine co-op is not going to bring them in. Besides my personal disappointment, you're severely limiting your market to people who either have a computer in a good place for two people and a friend who wants to play, or hoping for a multiplayer community that will probably never be there because multiplayer gamers tend to cluster around the big names, most of which are violent and hyper-competitive games, anyway. Originally posted by VALIS:Multiplayer only is so frustrating.
0 Comments
Leave a Reply. |