It's quite difficult to play like this, and if you go a long distance, you'll have to keep dragging the mouse backwards (to run away or "fall down"), and then move radically forwards (to hit the enemies). If you're not used to playing Diablo, maybe you can confuse some commands during battles, as walking and attacking enemies share a same button. The numerous skills and combat styles also help you not to get bored. Every minute, waves of enemies appear to eliminate us, so the fight is very present in the game. Since we're talking about classes and skills, why not make amends for combat?įor many, this is the most important part of any game, and it doesn't let us down. It's better to have 5 great classes than 10 boring classes, so even though there were few, I liked the result. I also noticed that they had “passive” abilities that focused on a specific bonus, like critical strike, movement speed, attack speed, or lifesteal.ĭespite being few classes, they are fun, well done, and you can specialize in some aspect through this skill tree. I played a lot with Rogue, and it was possible to see short-range skills, others at a distance, the game offers several styles of combat for the most diverse players. The coolest thing is that each class has a skill tree, where you can specialize your character the way you want. I can assure you, both classes are incredible and a very fun to play with. Since my focus was on story and progression, I didn't have much time to create new heroes, and I only focused on two: a Rogue and a Sorcerer. Probably the only point where Blizzard's new release misses out, containing only 5 classes for you: Barbarian, Sorcerer, Rogue, Necromancer and Druid. ![]() Blizzard has always had great performances in these areas, and managed to do so once again! The soundtrack and dubbing are also excellent and attractive, but the highlight here goes to the graphics and sound effects. During some cinematics, we heard sounds of branches, carriages, and I literally felt inside the environment of Diablo IV. The skin and details of the characters are also surreal, it was impressive.Ībout the sounds, they are indescribable, I played the whole time with a good headset, and I feel that this improved my experience even more. The game is also a bit "violent", sometimes we come across animal guts, for example, and everything is very well-designed, matching the real world. I feel like I'm in a movie, the settings and the details of the characters and objects call attention, I loved it. The story we already mentioned earlier, we will focus on the other two points now. Until then, Lilith is being a great antagonist (one of the best villains in the franchise), in addition to the plot twists throughout the plot.Īs already mentioned, the title features numerous scenes between missions, which increases (a lot) our immersion in the game, and of course, at these times we forget the gameplay and focus on the story, graphics and sound effects. Logically, we didn't have access to the entire story of the game, however, what was presented to us was very well done and had great repercussions from the fans. Our character can see past events through the Blood Petals, which reveal some incredible scenes of the Daughter of Mephisto, generating some interesting mysteries that will be revealed as the plot unfolds. ![]() In one of the scenes, humans revolt against their own religion in a blind and violent way, beating the priest of the cathedral they attended, just to please Lilith. ![]() This new era brought betrayals, a human trying to deceive the other, fights between mother and daughter, hatred against other religions, among other problems, and all this makes the story even more captivating and surprising, I didn't expect all the twists already at the start of the game. She corrupts and deceives several humans, some even perform rituals and cults to idolize Lilith. The Daughter of Mephisto has returned to Sanctuary. The RPG focuses a lot on the story and with several cutscenes, right at the beginning we see the invocation of Lilith.
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